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content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } A discussion on 7 heroes - Page 74 - Guild Wars Forums - GW Guru
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View Poll Results: Would you prefer to have 7 heroes?
Yes 1,114 82.15%
No 242 17.85%
Voters: 1356. This poll is closed

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Old Sep 10, 2008, 06:47 AM // 06:47   #1461
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Originally Posted by JDRyder
I dont see how people say they would have left the game if heros were not added, your doing the same content you were before just with NPCS other than players.
But there's more scope. Most of us got bored waiting around in outposts for some actions, and having those henchemen or npc's who constantly used exactly the same skills. Heroes put in some variation and gave us incentive to try new things, and keep playing without having to hang out in towns forever hoping some team manages to map in just happen to want to do the same thing you are doing.

I definitely would have left the game AGES ago if they hadn't introduced heroes. And I think Anet knew it too. The player base in outposts was thinning out. They had to do something drastic to keep people playing. So now we have heroes.

I'd wager that without heroes this beloved game of yours would be a ghost town.
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Old Sep 10, 2008, 07:01 AM // 07:01   #1462
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i guess they could always compromise and only allow full hero parties in hardmode, or at least update all of the henchmens bars with viable skills (they only have skills on 5-7 slots)

ofcourse none of that will matter without improvements to AI, which seems to be getting worse than better these days

Last edited by slowerpoke; Sep 10, 2008 at 07:04 AM // 07:04..
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Old Sep 10, 2008, 12:24 PM // 12:24   #1463
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Originally Posted by legion_rat
Would you prefer to run with 7 heros if you could? What reasons would you not?
it's more fun to equip heroes and create builds for them, than taking a henchmen with their default bs skill bar

btw. I don't think people would party up if there would be no heroes, they would simply use henchman instead. Of course heroes are more powerful than henchmen, but playing with your own guild is even more powerful so what
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Old Sep 10, 2008, 12:59 PM // 12:59   #1464
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Originally Posted by pamelf
But there's more scope. Most of us got bored waiting around in outposts for some actions, and having those henchemen or npc's who constantly used exactly the same skills. Heroes put in some variation and gave us incentive to try new things, and keep playing without having to hang out in towns forever hoping some team manages to map in just happen to want to do the same thing you are doing.
then get a guild or something, you already had the tools needed to have fun you just didnt want to use them.


Quote:
Originally Posted by pamelf
I'd wager that without heroes this beloved game of yours would be a ghost town.
how do you know the reason less people play now didnt have something to do with heros being added?
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Old Sep 10, 2008, 01:12 PM // 13:12   #1465
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Originally Posted by pamelf
I definitely would have left the game AGES ago if they hadn't introduced heroes. And I think Anet knew it too. The player base in outposts was thinning out. They had to do something drastic to keep people playing. So now we have heroes.
I think that heroes were introduced for 2 reasons: ANet was aware of how frustrated people were with the henchmen they provided, who were never intended to be comparable to a real person anyway; and 2) as a cool, new incentive to buy Nightfall. "Hey! It's like a henchman, only you can customize them! And you have to unlock them - by playing through quests in PvE, or spending faction in PvP. We can also add a whole new PvP aspect: Hero Battles! Think of it! Put together your best 4-man team and go up against another and battle it out!" It was a marketing ploy, much like the addition of new skills, weapons, armor, etc.
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Old Sep 10, 2008, 03:17 PM // 15:17   #1466
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Originally Posted by JDRyder
then get a guild or something, you already had the tools needed to have fun you just didnt want to use them.
Having a guild brings about other problems as well that are similar in a fashion to PuGs, even ANZAC at it's most active it was hard to find a single member that wanted to do the same thing as any other person, I found myself re-doing content over and over and over and over again, just to bring them up to where I was.

When they where brought up they didn't wait around thinking well I'll wait till we can all do it together, they went about doing there own thing on there own time frame because that is what suited them best.

More importantly now that the Guild is basically a shell for all the accounts than no longer play at all there isn't anyone available to play with ditching the guild is not an option either, as it sentimental value to those that are mildly active and to myself.

Neither do I want to join another guild I'm done with the BS that happens when your in a Guild, all the dramas and problems between people I've had enough of it, I'm done with it I spent a year and a half helping other people it's now my time to get my own goals completed with the game.

I also find something entirely disgusting that the only way to beat areas is to have a guild which normally comes with TS/Vent for that to be required or you fail when it comes to PvE, PvE shouldn't be that you need to have the equivalent of Hal Moore to be able to get it done.
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Old Sep 10, 2008, 03:49 PM // 15:49   #1467
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Quote:
Originally Posted by Inner Salbat
Having a guild brings about other problems as well that are similar in a fashion to PuGs, even ANZAC at it's most active it was hard to find a single member that wanted to do the same thing as any other person, I found myself re-doing content over and over and over and over again, just to bring them up to where I was.
thats cause of 2 reasons
1)the guild was not made for doing stuff together
2)the guild just invited random people form LA

Quote:
Originally Posted by Inner Salbat
When they where brought up
??? were?


Quote:
Originally Posted by Inner Salbat
More importantly now that the Guild is basically a shell for all the accounts than no longer play at all there isn't anyone available to play with ditching the guild is not an option either, as it sentimental value to those that are mildly active and to myself.
Guild die all the time, due to lack of leadership most the time.



Quote:
Originally Posted by Inner Salbat
Neither do I want to join another guild I'm done with the BS that happens when your in a Guild, all the dramas and problems between people I've had enough of it, I'm done with it I spent a year and a half helping other people it's now my time to get my own goals completed with the game.
no drama problems in TAM, I have been in guild that do have drama and its always do to people not being able to get over it and taking a joke, next time get better people other than standing in LA spamming "Guild looking for members"

Quote:
Originally Posted by Inner Salbat
I also find something entirely disgusting that the only way to beat areas is to have a guild which normally comes with TS/Vent for that to be required or you fail when it comes to PvE, PvE shouldn't be that you need to have the equivalent of Hal Moore to be able to get it done.
Yes some areas should be like that or the game would get boring fast.

some areas need to kick the ass of even the best players or the game is to easy and there would be no hard areas to play.
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Old Sep 10, 2008, 04:08 PM // 16:08   #1468
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Originally Posted by JDRyder
how do you know the reason less people play now didnt have something to do with heros being added?
Most of the people who play with H/H these days would already have finished with the game if ArenaNet had not added heroes. The remainder would be playing with henchmen and trying to tell themselves they're having fun dealing with the terrible henchman AI.
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Old Sep 10, 2008, 04:28 PM // 16:28   #1469
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Quote:
Originally Posted by Zahr Dalsk
Most of the people who play with H/H these days would already have finished with the game if ArenaNet had not added heroes. The remainder would be playing with henchmen and trying to tell themselves they're having fun dealing with the terrible henchman AI.
or playing with friends/guild/pugs having fun ....
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Old Sep 10, 2008, 04:59 PM // 16:59   #1470
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Originally Posted by JDRyder
thats cause of 2 reasons
1)the guild was not made for doing stuff together
2)the guild just invited random people form LA

Guild die all the time, due to lack of leadership most the time.
Wrong & Wrong, the Guild was made pre-beta by someone other than myself I gained leadership of it much later on when it had started showing the signs of dying, I managed to pump some life into it for a while but leading a guild often means neglecting playing the game to make sure things are running right, and with no underlings to take care of things or unwilling to take on that responsibility for the most part, it was left on my shoulders.

No only New Zealander / Australians could join, and they had to join by finding our website (now gone), I relaxed that a little later after I became leader.

It died because I left it to try another Guild out, I won't look for new members to fill the ranks either because a guild should be about people who "personally" know each other not a set of random people getting together when it suits them to do something, there is no substants in the friendship what so ever.

Last edited by Inner Salbat; Sep 10, 2008 at 05:04 PM // 17:04..
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Old Sep 10, 2008, 05:08 PM // 17:08   #1471
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Quote:
Originally Posted by JDRyder
or playing with friends/guild/pugs having fun ....
Who are you to decide what having fun constitutes?

I H/H all the time I have a guild of close friends,
If I play with them , Great.
If I H/H w/o them, Great.

I enjoy the time I spend in the game.
Whether it is with or without other human contact. What I do not find fun is being barred from access to areas due to the fact I cant find a group big enough and/or have 4 brain dead henchmen that are on a good day poorly equipped to handle the job.
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Old Sep 10, 2008, 06:23 PM // 18:23   #1472
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Quote:
Originally Posted by Inner Salbat
Wrong & Wrong, the Guild was made pre-beta by someone other than myself I gained leadership of it much later on when it had started showing the signs of dying, I managed to pump some life into it for a while but leading a guild often means neglecting playing the game to make sure things are running right, and with no underlings to take care of things or unwilling to take on that responsibility for the most part, it was left on my shoulders.
and this makes me wrong how?

Quote:
Originally Posted by Inner Salbat
No only New Zealander / Australians could join, and they had to join by finding our website (now gone), I relaxed that a little later after I became leader.
this does not make them better than if random invites from LA


Quote:
Originally Posted by Inner Salbat
It died because I left it to try another Guild out, I won't look for new members to fill the ranks either because a guild should be about people who "personally" know each other not a set of random people getting together when it suits them to do something, there is no substants in the friendship what so ever.
this makes me wrong how? this helps my point cause your saying you didnt make the guild to be able to do stuff together cause you dont want to get more members, you want close friends.

Quote:
Originally Posted by Sekhmet
Who are you to decide what having fun constitutes?
Im sry i didnt know playing with other players was not fun....




Quote:
Originally Posted by Sekhmet
I enjoy the time I spend in the game.
Whether it is with or without other human contact. What I do not find fun is being barred from access to areas due to the fact I cant find a group big enough and/or have 4 brain dead henchmen that are on a good day poorly equipped to handle the job.
this helps my point cause your saying you'd like playing with players other than playing with NPCs
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Old Sep 10, 2008, 07:57 PM // 19:57   #1473
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I voted no, but I hate what heroes did to the community anyway. It's not like it's going to make it any worse now.

I actually liked pugging in Prophecies and Factions, then when Nightfall came around people decided they were too good for real people and just used heroes.

Maybe I overstated it, but that's how I feel.
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Old Sep 10, 2008, 08:12 PM // 20:12   #1474
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Originally Posted by JDRyder
friends
My friends in GW have all left; we got tired of waiting forever for 7-hero parties, tired at the lack of good content, and just plain bored.

Quote:
Originally Posted by JDRyder
guild
See above, last great guild I was in dissolved and while I looked, I could not find others worth playing with.

Quote:
Originally Posted by JDRyder
pugs
Quote:
Originally Posted by JDRyder
having fun
Pickup groups and having fun... that is a contradiction, my friend.
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Old Sep 10, 2008, 08:26 PM // 20:26   #1475
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Originally Posted by Zahr Dalsk
Pickup groups and having fun... that is a contradiction, my friend.
Sorry, no. Stop generalizing.
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Old Sep 10, 2008, 08:38 PM // 20:38   #1476
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Originally Posted by Lord Oranos
I voted no, but I hate what heroes did to the community anyway. It's not like it's going to make it any worse now.

I actually liked pugging in Prophecies and Factions, then when Nightfall came around people decided they were too good for real people and just used heroes.

Maybe I overstated it, but that's how I feel.
I decided that when I first played the game years ago when people were failing Sanctum Cay. No one listened, everyone barged in and I decided that hench were superior. Gave me more time to explore the desert, too.
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Old Sep 10, 2008, 08:41 PM // 20:41   #1477
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I voted yes.
BUT
The question is wrong to be honest.
As at the end of the day, 7 heroes would be greatly prefered yeah, but it'd make PvE so stupidly easy that it would ruin the whole concept of an MMORPG, working with other players...
If you want 7 heroes, go Q_Q and buy some crappy RPG.

Just my 2 cents...
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Old Sep 10, 2008, 09:27 PM // 21:27   #1478
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Originally Posted by Zahr Dalsk
My friends in GW have all left; we got tired of waiting forever for 7-hero parties, tired at the lack of good content, and just plain bored.
so are people going to leave cause they dont have new weapon skins coming out? they left cause just got bored with the game all together with little to do with 7heros



Quote:
Originally Posted by Zahr Dalsk
See above, last great guild I was in dissolved and while I looked, I could not find others worth playing with.
http://www.guildwarsguru.com/forum/f...play.php?f=267
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Old Sep 10, 2008, 09:37 PM // 21:37   #1479
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Quote:
Originally Posted by JDRyder
or playing with friends/guild/pugs having fun ....
no such thing ,having fun playing with pugs?yes sure in our newbie days when only prophecies was around.
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Old Sep 10, 2008, 09:40 PM // 21:40   #1480
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Originally Posted by legacyofkain85
no such thing ,having fun playing with pugs?yes sure in our newbie days when only prophecies was around.
im doing it right now ............
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